Author Archives: Djela

About Djela

Through information architecture and interaction design, I explore methods to communicate interactions between humans and audiovisual streams. To stimulate creative collaboration between web developers and cinema makers, I imagine possibilities opened by interactive contexts and explore methods between interaction design and remix culture to communicate how computer codes can play with cinematic streams. All this come from a passion for what "cinemaking" inspired to my understanding of the world.

Des données ouvertes narratives

Après nos deux causeries de l’hiver et du printemps (Machines à conter et Narrations interactives & Big Data), la question des données continue son chemin au sein du chapitre provençal de Storycode. Pour mieux cerner cette question, je reprend l’angle d’approche qui nous … Continue reading

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Rapport de LabZ #1: Zeega vs Popcorn

Du 18 au 20 mars 2013, à l’invitation du centre de création Zinc à la Friche Belle de Mai de Marseille (France), 8 créateurs multimédia ont expérimenté autour des récentes applications web Zeega et Popcorn. Zinc lance ainsi sa série … Continue reading

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Popcorn's Amazing Potential

With the release of version 1.0 of Popcorn Maker, cinemakers welcome the first tool that has the potential to turn them into webmakers. The goal of Popcorn is shared across all the project’s channels since mid-2011: to bring video out … Continue reading

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Cinematic interactions: Discrepances

Diego Ortiz recently proposed its Discrepances project at Alhambra cinema in Marseille. Started in 2010, Discrepances is a cinematic mediated reality project which connects two different times in one space: the time of the filmmaker-artist and time of the user-participant. … Continue reading

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Interactive beings, interactive documentaries

  This post was first published for the i-docs blog and reflection group on the emerging forms of interactive documentaries.   Interactive beings are interactive documentaries Interactivity starts within me. What I experience from the world and people around me … Continue reading

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Le temps d’un torrent

Le temps d’un torrent, je me demande qui sont les pairs qui contribuent les pièces du fichier de cinéma qui se construit sur ma machine. Les pairs vont et viennent dans un onglet de l’interface mais, qu’est ce qui nous … Continue reading

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Interactions with the moving image: scratching the surface

Interactions with the moving image question the ideas of the interface and of the image sequence. On one side, the human-machine interface which articulates functions built for the user. On the other side, the cinematic image sequence – the shot … Continue reading

Posted in cinéastes, codes + cinema, computer vision, cxd, design, designers, filmmaking, images, interactions, ixd, mobile | Tagged , , , , , | Leave a comment

Interactions avec l’image en mouvement: gratter la surface

Des interactions avec l’image en mouvement font revisiter l’idée d’interface et l’idée de séquence d’images. D’un côté, l’interface informatique qui articule des fonctions implantées pour l’utilisateur. De l’autre, la séquence d’images cinématographiques: le plan, qui articule des formes imaginées par … Continue reading

Posted in cinéastes, cinebits, cinema, computer vision, cxd, design, designers, filmmaking, images, interactions, ixd, wireframes | 1 Comment

Digging for cinematic channels

  Many technologies now call for deeper manipulations of video streams. The recent HTML5 welcomes video as an integral part of the web through the <video> and <canvas> tags. Javascript libraries are stimulating the imagination for play with motion graphics. … Continue reading

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Le cinéma bouge

  Aux cinéastes qui se révoltent face aux politiques de financement du cinéma, j’ai envie de rappeler que notre médium se transforme. Que les gestionnaires et investisseurs s’illusionnent encore du mirage de Star Wars n’empêche pas que des conversations se … Continue reading

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